Is more comfortable reading possible with collaborative digital games? An experimental study

dc.contributor.authorŞanal, Seda Özer
dc.date.accessioned2026-08-12T15:11:46Z
dc.date.issued2023
dc.departmentFırat Üniversitesi
dc.description.abstractIn this study, which is based on the fact that the nature of learning is and should be understood on the basis of social constructivism, interaction and collaboration in language development are explored and digital games are discussed as an instructional technology. For digital games developed with learning in mind, the effects of educational change for learners have not yet been fully explored. The effects of digital games supported with reciprocal activities related to reading comprehension, reading motivation, and reading anxiety for science texts were investigated in this study. Eighty-five participants were randomly assigned to a group that played digital games without reciprocal activities (control group, n=43), and they were compared to a group that played digital games with reciprocal activities (experimental group, n=42), reading ten different texts over a ten-week period. The study used a quasi-experimental pretest-posttest design to compare reading comprehension, reading motivation, and reading anxiety outcomes. Considering the effectiveness of reciprocal activities, the participants who were supported by collaborative activities were more motivated and less anxious than those in the group that used the digital games without collaborative activities. These findings indicate that the use of collaborative activities should not be ignored when planning to employ the supporting role of any instructional technologies while teaching reading skills.
dc.identifier.doi10.31681/jetol.1153660
dc.identifier.endpage131
dc.identifier.issn2618-6586
dc.identifier.issue1
dc.identifier.startpage116
dc.identifier.urihttps://doi.org/10.31681/jetol.1153660
dc.identifier.urihttps://hdl.handle.net/11508/30261
dc.identifier.volume6
dc.language.isoen
dc.publisherGürhan DURAK
dc.relation.ispartofJournal of Educational Technology and Online Learning
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_DergiPark_20260511
dc.subjectStudies on Education
dc.subjectEğitim Üzerine Çalışmalar
dc.titleIs more comfortable reading possible with collaborative digital games? An experimental study
dc.typeArticle

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