BEYOND PLAY: SYSTEMATIC INSIGHTS INTO GAMIFYING EDUCATION ACROSS PEDAGOGICAL, PERSONAL, AND GAMIFICATION DIMENSIONS

dc.contributor.authorGur, Duygu
dc.contributor.authorTurel, Yalin Kilic
dc.date.accessioned2026-08-12T17:11:01Z
dc.date.issued2025
dc.departmentFırat Üniversitesi
dc.description.abstractDifferent variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research trends regarding gamification in education, identify current research needs, and make suggestions to guide future research through our systematic review. Instead of presenting limited results linked to a certain education level, learning environment, or variable, we share the results of research undertaken at all education levels and digital learning settings collectively and by categorizing (pedagogical, personal, and gamification) all the variables examined. One of the important results of the research is that gamification can be an alternative for solving the problems regarding motivation and participation in distance education. In conclusion, we provide practical suggestions for educators and instructional designers on how to apply gamified learning environments.
dc.identifier.issn1302-6488
dc.identifier.issue2
dc.identifier.scopus2-s2.0-105002478362
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://hdl.handle.net/11508/50981
dc.identifier.volume26
dc.identifier.wosWOS:001469699300002
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherAnadolu Univ
dc.relation.ispartofTurkish Online Journal of Distance Education
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WoS_20260511
dc.subjectGamification
dc.subjecteducation
dc.subjectgamified learning environments
dc.subjectinstructional technologies
dc.subjectsystematic review
dc.titleBEYOND PLAY: SYSTEMATIC INSIGHTS INTO GAMIFYING EDUCATION ACROSS PEDAGOGICAL, PERSONAL, AND GAMIFICATION DIMENSIONS
dc.typeArticle

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