Design and development of a mobile augmented reality-based learning environment for teaching the lives of scientists

dc.contributor.authorYildirim, Pelin
dc.contributor.authorKececi, Gonca
dc.date.accessioned2026-08-12T18:10:31Z
dc.date.issued2024
dc.departmentFırat Üniversitesi
dc.description.abstractBackground: Science history is a discipline that teaches the development of scientific thought and the discoveries of scientists. However, these topics can sometimes be abstract and difficult to understand. The use of technology can make the teaching of the history of science more effective, engaging, and accessible. By providing students with visual and interactive experiences, it allows them to better understand abstract concepts and closely follow the discoveries of scientists. In this way, history of science lessons can become more appealing and conducive to learning for students. Objectives: This research aims to design and develop a Mobile Augmented Reality (MAR) environment that can be used for teaching science history. Methods: The research was conducted using a design-based research method consisting of four stages: Analysis, design, development-implementation-evaluation, and reporting. The research involved 10 science teachers and five secondary school students. Data were collected through focus group interviews, individual interviews, notes, audio recordings, and images, and then analysed using content analysis. Results and Conclusions: As a result of the research, a MAR application named TISAR-3D was developed, which allows students to interactively and visually explore scientists and enrich their learning experience. Implications: The widespread use of the TISAR-3D application in science history education is recommended, as well as the development of similar MAR applications for other topics.
dc.description.sponsorshipFunding for Open Access is provided by TBIdot;TAK ULAKBIdot;M as part of the Wiley-TBIdot;TAK ULAKBIdot;M agreement.
dc.description.sponsorshipNo Statement Availabler No Statement Available
dc.identifier.doi10.1111/jcal.12980
dc.identifier.endpage1711
dc.identifier.issn0266-4909
dc.identifier.issn1365-2729
dc.identifier.issue4
dc.identifier.scopus2-s2.0-85189783883
dc.identifier.scopusqualityQ1
dc.identifier.startpage1690
dc.identifier.urihttps://doi.org/10.1111/jcal.12980
dc.identifier.urihttps://hdl.handle.net/11508/63331
dc.identifier.volume40
dc.identifier.wosWOS:001194903700001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherWiley
dc.relation.ispartofJournal of Computer Assisted Learning
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260511
dc.subjecthistory of science
dc.subjectlearning environment
dc.subjectmobile augmented reality
dc.subjectscience education
dc.subjectscientists
dc.titleDesign and development of a mobile augmented reality-based learning environment for teaching the lives of scientists
dc.typeArticle

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