LEDPatNet19: Automated Emotion Recognition Model based on Nonlinear LED Pattern Feature Extraction Function using EEG Signals

dc.contributor.authorTuncer, Turker
dc.contributor.authorDogan, Sengul
dc.contributor.authorSubasi, Abdulhamit
dc.date.accessioned2026-08-12T17:36:26Z
dc.date.issued2022
dc.departmentFırat Üniversitesi
dc.description.abstractElectroencephalography (EEG) signals collected from human brains have generally been used to diagnose diseases. Moreover, EEG signals can be used in several areas such as emotion recognition, driving fatigue detection. This work presents a new emotion recognition model by using EEG signals. The primary aim of this model is to present a highly accurate emotion recognition framework by using both a hand-crafted feature generation and a deep classifier. The presented framework uses a multilevel fused feature generation network. This network has three primary phases, which are tunable Q-factor wavelet transform (TQWT), statistical feature generation, and nonlinear textural feature generation phases. TQWT is applied to the EEG data for decomposing signals into different sub-bands and create a multilevel feature generation network. In the nonlinear feature generation, an S-box of the LED block cipher is utilized to create a pattern, which is named as Led-Pattern. Moreover, statistical feature extraction is processed using the widely used statistical moments. The proposed LED pattern and statistical feature extraction functions are applied to 18 TQWT sub-bands and an original EEG signal. Therefore, the proposed hand-crafted learning model is named LEDPatNet19. To select the most informative features, ReliefF and iterative Chi2 (RFIChi2) feature selector is deployed. The proposed model has been developed on the two EEG emotion datasets, which are GAMEEMO and DREAMER datasets. Our proposed hand-crafted learning network achieved 94.58%, 92.86%, and 94.44% classification accuracies for arousal, dominance, and valance cases of the DREAMER dataset. Furthermore, the best classification accuracy of the proposed model for the GAMEEMO dataset is equal to 99.29%. These results clearly illustrate the success of the proposed LEDPatNet19.
dc.description.sponsorshipUniversity of Turku (UTU); Turku University Central Hospital; Effat University, Jeddah, Saudi Arabia [UC#9/29 April.2020/7.1-22(2)5]
dc.description.sponsorshipOpen Access funding provided by University of Turku (UTU) including Turku University Central Hospital. This project is funded by Effat University with the decision number of UC#9/29 April.2020/7.1-22(2)5, Jeddah, Saudi Arabia.
dc.identifier.doi10.1007/s11571-021-09748-0
dc.identifier.endpage790
dc.identifier.issn1871-4080
dc.identifier.issn1871-4099
dc.identifier.issue4
dc.identifier.orcid0000-0001-9677-5684
dc.identifier.orcid0000-0001-7630-4084
dc.identifier.pmid35847545
dc.identifier.scopus2-s2.0-85120633445
dc.identifier.scopusqualityQ1
dc.identifier.startpage779
dc.identifier.urihttps://doi.org/10.1007/s11571-021-09748-0
dc.identifier.urihttps://hdl.handle.net/11508/57932
dc.identifier.volume16
dc.identifier.wosWOS:000722131200001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofCognitive Neurodynamics
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260511
dc.subjectLed-pattern
dc.subjectTQWT
dc.subjectS-Box based feature generation
dc.subjectRFIChi2
dc.subjectEmotion recognition
dc.subjectMachine learning
dc.subjectArtificial intelligence
dc.titleLEDPatNet19: Automated Emotion Recognition Model based on Nonlinear LED Pattern Feature Extraction Function using EEG Signals
dc.typeArticle

Dosyalar