The effects of Robot-assisted gait training and virtual reality on balance and gait in stroke survivors: A randomized controlled trial

dc.contributor.authorAkinci, Murat
dc.contributor.authorBurak, Mustafa
dc.contributor.authorYasar, Evren
dc.contributor.authorKilic, Rabia Tugba
dc.date.accessioned2026-08-12T17:38:10Z
dc.date.issued2023
dc.departmentFırat Üniversitesi
dc.description.abstractBackground: Stroke survivors often experience balance and gait problems, which can affect their quality of life and independence in daily living activities. Robot-assisted gait training, such as Lokomat with virtual reality, has been found to be effective in improving gait and balance. However, the specific effects of each virtual reality application on balance and spatiotemporal parameters of gait are not yet established. This study aims to investigate the effects of different virtual reality applications on these parameters.Research question: What are the specific effects of each Lokomat augmented performance feedback application on balance and spatiotemporal parameters of gait in stroke survivors?Methods: The study is a randomized controlled trial conducted with four groups: Control Group, Endurance Group, Attention and Motivation Group, and Activity Timing Group. All participants received six weeks of physiotherapy, and Lokomat groups had additional robot-assisted gait training with Lokomat for three days a week. The Endurance group used Lokomat with Faster, Attention and Motivation Group with Gabarello and Smile, and Activity Timing Group with Curve Pursuit, Treasures, and High Flyer applications. Various tests were used to assess walking and balance in the study (gait analysis, 6-minute walk test, 10-meter walk test, Berg Balance Scale, postural stability, and limits of stability).Results and significance: The study involved 56 male stroke survivors (mean age: 60.02 +/- 6.83 years, post-stroke time: 238.88 +/- 40.88 days). All groups improved walking speed and distance significantly, but Endurance was better (p < 0.001). Balance improved significantly in all groups, but Attention and Motivation was superior in Berg Balance Scale, postural stability, and limits of stability (p < 0.001). The selection of virtual reality appli-cations during robot-assisted gait training according to rehabilitation goals is important for successful rehabil-itation, as these applications may have varying effects on balance and walking.
dc.identifier.doi10.1016/j.gaitpost.2023.05.013
dc.identifier.endpage222
dc.identifier.issn0966-6362
dc.identifier.issn1879-2219
dc.identifier.orcid0000-0001-6951-0760
dc.identifier.pmid37262976
dc.identifier.scopus2-s2.0-85160521712
dc.identifier.scopusqualityQ1
dc.identifier.startpage215
dc.identifier.urihttps://doi.org/10.1016/j.gaitpost.2023.05.013
dc.identifier.urihttps://hdl.handle.net/11508/58346
dc.identifier.volume103
dc.identifier.wosWOS:001010509600001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherElsevier Ireland Ltd
dc.relation.ispartofGait & Posture
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WoS_20260511
dc.subjectAugmented performance feedback
dc.subjectLokomat
dc.subjectRAGT
dc.subjectSpatiotemporal
dc.subjectStroke
dc.titleThe effects of Robot-assisted gait training and virtual reality on balance and gait in stroke survivors: A randomized controlled trial
dc.typeArticle

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