Skeleton-Based Activity Recognition for Children with Autism Using Graph Convolutional Networks
| dc.contributor.author | Ay, Betul | |
| dc.contributor.author | Ozturk, Mehmet Ata | |
| dc.contributor.author | Aydin, Galip | |
| dc.date.accessioned | 2026-09-08T07:11:34Z | |
| dc.date.issued | 2026 | |
| dc.department | Fırat Üniveristesi | |
| dc.description.abstract | Movement-based and physical activity programs are central tools in autism intervention, so recognizing the activities a child performs during therapy is valuable for objective progress tracking. Manual monitoring of these sessions is time-consuming and subjective, and raw videos raise privacy concerns because it shows identifiable children. We address autism therapeutic activity recognition from privacy-preserving 2D skeletons, and we focus on the practical difficulty of how several therapeutic activities differ only in subtle motion details. As a backbone, we adopt ProtoGCN, a graph convolutional network that represents each action as a combination of learnable motion prototypes. However, this contrastive backbone organizes all classes at once, so it does not enforce a margin between the few pairs that remain entangled after training. We therefore introduce a Refine-Confusable (RC) module, a training-only regularizer that pushes apart the empirically most-confused class pairs using a hinge-margin loss over momentum-updated class centroids. The module changes neither the backbone nor the inference cost. On the MMASD dataset, restricted to the ten-class 2D-skeleton configuration, the RC module improves the base model across random, session-independent, and subject-independent evaluation. The gain is largest on the strictest subject-independent split and a clip-level analysis confirms that this improvement is statistically significant. Under the protocol-matched holdout, the method reaches 96.30% accuracy with 0.959 macro-F1, surpassing recent 2D-skeleton baselines while keeping a lightweight and privacy-preserving modality. The improvements are modest, as expected on a small clinical dataset, and t-SNE and prototype visualizations show that the learned representation is discriminative and interpretable. | |
| dc.description.sponsorship | This research received no external funding. | |
| dc.identifier.doi | 10.3390/s26144638 | |
| dc.identifier.issn | 1424-8220 | |
| dc.identifier.issue | 14 | |
| dc.identifier.pmid | 42515520 | |
| dc.identifier.scopus | 2-s2.0-105045932600 | |
| dc.identifier.scopusquality | Q1 | |
| dc.identifier.uri | https://doi.org/10.3390/s26144638 | |
| dc.identifier.uri | https://hdl.handle.net/11508/65079 | |
| dc.identifier.volume | 26 | |
| dc.identifier.wos | WOS:001833475500001 | |
| dc.identifier.wosquality | Q2 | |
| dc.indekslendigikaynak | Web of Science | |
| dc.indekslendigikaynak | Scopus | |
| dc.indekslendigikaynak | PubMed | |
| dc.language.iso | en | |
| dc.publisher | Mdpi | |
| dc.relation.ispartof | Sensors | |
| dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.snmz | KA_WOS_20250903 | |
| dc.subject | Autism Spectrum Disorder | |
| dc.subject | Human Activity Recognition | |
| dc.subject | 2D Pose Estimation | |
| dc.subject | Graph Convolutional Network | |
| dc.subject | Skeleton-Based Action Recognition | |
| dc.subject | Deep Learning | |
| dc.subject | Physical Activity | |
| dc.subject | Privacy-Preserving Monitoring | |
| dc.subject | Video-Based Motion Analysis | |
| dc.title | Skeleton-Based Activity Recognition for Children with Autism Using Graph Convolutional Networks | |
| dc.type | Article |







