Wavelet ELM-AE Based Data Augmentation and Deep Learning for Efficient Emotion Recognition Using EEG Recordings

dc.contributor.authorAri, Berna
dc.contributor.authorSiddique, Kamran
dc.contributor.authorAlcin, Omer Faruk
dc.contributor.authorAslan, Muzaffer
dc.contributor.authorSengur, Abdulkadir
dc.contributor.authorMehmood, Raja Majid
dc.date.accessioned2026-08-12T17:36:52Z
dc.date.issued2022
dc.departmentFırat Üniversitesi
dc.description.abstractEmotion perception is critical for behavior prediction. There are many ways to capture emotional states by observing the body and copying actions. Physiological markers such as electroencephalography (EEG) have gained popularity, as facial emotions may not always adequately convey true emotion. This study has two main aims. The first is to measure four emotion categories using deep learning architectures and EEG data. The second purpose is to increase the number of samples in the dataset. To this end, a novel data augmentation approach namely the Extreme Learning Machine Wavelet Auto Encoder (ELM-W-AE) is proposed for data augmentation. The proposed data augmentation approach is both simple and faster than the other synthetic data augmentation approaches. For deep architectures, large datasets are important for performance. For this reason, data multiplexing approaches with classical and synthetic methods have become popular recently. The proposed synthetic data augmentation is the ELM-W-AE because of its efficiency and detail reproduction. The ELM-AE structure uses wavelet activation functions such as Gaussian, groove gap waveguide (GGW), Mexican, Meyer, Morlet, and Shannon. Deep convolutional architectures classify EEG signals as images. EEG waves are scalograms using Continuous Wavelet Transform (CWT). The ResNet18 architecture recognizes emotions. The proposed technique uses GAMEEMO data collected during gameplay. Each of these states is represented in the GAMEEMO data collection. The visual data set created from the signal was divided into two groups 70% training and 30% testing. ResNet18 has been fine-tuned with augmented photos, training images only. It achieved 99.6% classification accuracy in tests. The proposed method is compared with the other approaches on the same dataset, and an approximately 22% performance improvement is achieved.
dc.description.sponsorshipXiamen University Malaysia Research Fund (XMUMRF) [XMUMRF/2022-C9/IECE/0035]
dc.description.sponsorshipThis work was supported in part by the Xiamen University Malaysia Research Fund (XMUMRF) under Grant XMUMRF/2022-C9/IECE/0035.
dc.identifier.doi10.1109/ACCESS.2022.3181887
dc.identifier.endpage72181
dc.identifier.issn2169-3536
dc.identifier.orcid0000-0002-2418-9472
dc.identifier.orcid0000-0002-2284-0479
dc.identifier.orcid0000-0002-2917-3736
dc.identifier.orcid0000-0003-2286-1728
dc.identifier.orcid0000-0003-1000-2619
dc.identifier.scopus2-s2.0-85133767066
dc.identifier.scopusqualityQ1
dc.identifier.startpage72171
dc.identifier.urihttps://doi.org/10.1109/ACCESS.2022.3181887
dc.identifier.urihttps://hdl.handle.net/11508/58096
dc.identifier.volume10
dc.identifier.wosWOS:000838495100001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherIeee-Inst Electrical Electronics Engineers Inc
dc.relation.ispartofIeee Access
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260511
dc.subjectElectroencephalography
dc.subjectBrain modeling
dc.subjectEmotion recognition
dc.subjectFeature extraction
dc.subjectSupport vector machines
dc.subjectDeep learning
dc.subjectData models
dc.subjectAuto-encoder
dc.subjectdata augmentation
dc.subjectdeep learning
dc.subjectemotion recognition
dc.subjectemotion measurement
dc.titleWavelet ELM-AE Based Data Augmentation and Deep Learning for Efficient Emotion Recognition Using EEG Recordings
dc.typeArticle

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