Gesture imitation and recognition using Kinect sensor and extreme learning machines
| dc.contributor.YOKID | TR32854 | |
| dc.contributor.YOKID | TR24225 | |
| dc.contributor.author | Yavşan, Emrehan | |
| dc.contributor.author | Uçar, Ayşegül | |
| dc.date.accessioned | 2016-10-18T11:38:11Z | |
| dc.date.available | 2016-10-18T11:38:11Z | |
| dc.date.issued | 2016-12-01 | |
| dc.description | Makale - Bilimsel Dergi Makalesi - Çok Yazarlı | |
| dc.description.abstract | This study presents a framework that recognizes and imitates human upper-body motions in real time. The framework consists of two parts. In the first part, a transformation algorithm is applied to 3D human motion data captured by a Kinect. The data are then converted into the robot’s joint angles by the algorithm. The human upper-body motions are successfully imitated by the NAO humanoid robot in real time. In the second part, the human action recognition algorithm is implemented for upper-body gestures. A human action dataset is also created for the upper-body movements. Each action is performed 10 times by twenty-four users. The collected joint angles are divided into six action classes. Extreme Learning Machines (ELMs) are used to classify the human actions. Additionally, the Feed-Forward Neural Networks (FNNs) and K-Nearest Neighbor (K-NN) classifiers are used for comparison. According to the comparative results, ELMs produce a good human action recognition performance. | |
| dc.identifier.citation | Yavşan, E. ve Uçar, A. (2016). Gesture imitation and recognition using Kinect sensor and extreme learning machines. Measurement, 94(2016), 852-861. | |
| dc.identifier.doi | 10.1016/j.measurement.2016.09.026 | |
| dc.identifier.endpage | 861 | |
| dc.identifier.issue | 2016 | |
| dc.identifier.scopus | 2-s2.0-84988699181 | |
| dc.identifier.scopusquality | Q1 | |
| dc.identifier.startpage | 852 | |
| dc.identifier.uri | http://hdl.handle.net/11508/8895 | |
| dc.identifier.volume | 94 | |
| dc.identifier.wos | WOS:000390512100092 | |
| dc.identifier.wosquality | Q1 | |
| dc.indekslendigikaynak | Web of Science | |
| dc.indekslendigikaynak | Scopus | |
| dc.language.iso | en | |
| dc.relation.ispartof | Measurement | |
| dc.relation.publicationcategory | Uluslararası | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | Human action recognition | |
| dc.subject | NAO humanoid robot | |
| dc.subject | Xbox 360 Kinect | |
| dc.subject | Extreme learning machines | |
| dc.title | Gesture imitation and recognition using Kinect sensor and extreme learning machines | |
| dc.type | Article |
Dosyalar
Orijinal paket
1 - 1 / 1
Yükleniyor...
- İsim:
- 1-s2.0-S0263224116305292-main (2).pdf
- Boyut:
- 1,9 MB
- Biçim:
- Adobe Portable Document Format
- Açıklama:
- Ana Makale
Lisans paketi
1 - 1 / 1
Yükleniyor...
- İsim:
- license.txt
- Boyut:
- 14,1 KB
- Biçim:
- Item-specific license agreed upon to submission
- Açıklama:







