Gesture imitation and recognition using Kinect sensor and extreme learning machines

dc.contributor.YOKIDTR32854
dc.contributor.YOKIDTR24225
dc.contributor.authorYavşan, Emrehan
dc.contributor.authorUçar, Ayşegül
dc.date.accessioned2016-10-18T11:38:11Z
dc.date.available2016-10-18T11:38:11Z
dc.date.issued2016-12-01
dc.descriptionMakale - Bilimsel Dergi Makalesi - Çok Yazarlı
dc.description.abstractThis study presents a framework that recognizes and imitates human upper-body motions in real time. The framework consists of two parts. In the first part, a transformation algorithm is applied to 3D human motion data captured by a Kinect. The data are then converted into the robot’s joint angles by the algorithm. The human upper-body motions are successfully imitated by the NAO humanoid robot in real time. In the second part, the human action recognition algorithm is implemented for upper-body gestures. A human action dataset is also created for the upper-body movements. Each action is performed 10 times by twenty-four users. The collected joint angles are divided into six action classes. Extreme Learning Machines (ELMs) are used to classify the human actions. Additionally, the Feed-Forward Neural Networks (FNNs) and K-Nearest Neighbor (K-NN) classifiers are used for comparison. According to the comparative results, ELMs produce a good human action recognition performance.
dc.identifier.citationYavşan, E. ve Uçar, A. (2016). Gesture imitation and recognition using Kinect sensor and extreme learning machines. Measurement, 94(2016), 852-861.
dc.identifier.doi10.1016/j.measurement.2016.09.026
dc.identifier.endpage861
dc.identifier.issue2016
dc.identifier.scopus2-s2.0-84988699181
dc.identifier.scopusqualityQ1
dc.identifier.startpage852
dc.identifier.urihttp://hdl.handle.net/11508/8895
dc.identifier.volume94
dc.identifier.wosWOS:000390512100092
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.relation.ispartofMeasurement
dc.relation.publicationcategoryUluslararası
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectHuman action recognition
dc.subjectNAO humanoid robot
dc.subjectXbox 360 Kinect
dc.subjectExtreme learning machines
dc.titleGesture imitation and recognition using Kinect sensor and extreme learning machines
dc.typeArticle

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